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| MacOS 9.2 running on a Nintendo Wii with native cpu |
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AlexCL Tinkerer -------- Joined: Nov 1, 2021 Posts: 43 Likes: 43 |
Nov 30, 2022 - #1
It's MacOS. On An Unmodified Wii!We're used to the so-called "Hackintoshes", non-Apple hardware running MacOS. One we featured recently was even built into the case of a Nintendo Wii. But [Dandu] has gone one bet...
[Image: hackaday.com]
hackaday.com
Liked by Volvo242GT,Drake,Kay K.M.Modsand 1 other person |
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AlexCL Tinkerer -------- Joined: Nov 1, 2021 Posts: 43 Likes: 43 |
Dec 4, 2022 - #2
To take up the challenge I attempted to get Mac on Linux working on my RGH (Jailbroken) XBox 360...I couldn't get the kernel drivers to compile due to the patched kernel for the XBox 360. I then tried SheepShaver as it can use the native CPU...but it wouldn't compile on the old distro that runs on the 360....
So to not be defeated I compiled Mini vMac on the XBox and ran System 7.5 and a few games after a long day of tinkering...at least a partial win . Liked by skate323k137 |
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ClassicHasClass Tinkerer -------- Joined: Aug 30, 2022 Posts: 386 Likes: 215 |
Dec 5, 2022 - #3
That surprises me, since SheepShaver's Linux port isn't at all new. What didn't the compiler like?
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AlexCL Tinkerer -------- Joined: Nov 1, 2021 Posts: 43 Likes: 43 |
Dec 5, 2022 - #4
Mini vMac was OK...but kinda slow... A real port of Mini vMac or Sheepshaver to XBox 360 (not the linux but the actual onboard OS) might be faster...but porting the code is beyond my current skill level. |
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ClassicHasClass Tinkerer -------- Joined: Aug 30, 2022 Posts: 386 Likes: 215 |
Dec 6, 2022 - #5
I'm wondering if the problem is that the chip is not detected as PowerPC big-endian, and thus it tries to set up the JIT, which actually won't work because current compilers are too *new*. What did the configure sequence detect the CPU as?
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